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dc.creatorTrasloheros, Alberto-
dc.creatorSebastián, José María-
dc.creatorTorrijos, Jesús-
dc.creatorCarelli Albarracin, Ricardo Oscar-
dc.creatorRoberti, Flavio-
dc.date2018-01-15T20:59:51Z-
dc.date2018-01-15T20:59:51Z-
dc.date2014-03-
dc.date2018-01-11T13:49:53Z-
dc.date.accessioned2019-04-29T15:52:02Z-
dc.date.available2019-04-29T15:52:02Z-
dc.date.issued2014-03-
dc.identifierTorrijos, Jesús; Carelli Albarracin, Ricardo Oscar; Trasloheros, Alberto; Roberti, Flavio; Sebastián, José María; Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball; Sage Publications; International Journal of Advanced Robotic Systems; 11; 5; 3-2014; 1-12-
dc.identifier1729-8806-
dc.identifierhttp://hdl.handle.net/11336/33365-
dc.identifier1729-8814-
dc.identifierCONICET Digital-
dc.identifierCONICET-
dc.identifier.urihttp://rodna.bn.gov.ar:8080/jspui/handle/bnmm/304104-
dc.descriptionPlaying the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.-
dc.descriptionFil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; México-
dc.descriptionFil: Sebastián, José María. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones Científicas; España-
dc.descriptionFil: Torrijos, Jesús. Consejo Superior de Investigaciones Científicas; España. Universidad Politécnica de Madrid; España-
dc.descriptionFil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentina-
dc.descriptionFil: Roberti, Flavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentina-
dc.formatapplication/pdf-
dc.formatapplication/pdf-
dc.languageeng-
dc.publisherSage Publications-
dc.relationinfo:eu-repo/semantics/altIdentifier/url/http://www.intechopen.com/journals/international_journal_of_advanced_robotic_systems-
dc.relationinfo:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.5772/58526-
dc.rightsinfo:eu-repo/semantics/openAccess-
dc.rightshttps://creativecommons.org/licenses/by/2.5/ar/-
dc.sourcereponame:CONICET Digital (CONICET)-
dc.sourceinstname:Consejo Nacional de Investigaciones Científicas y Técnicas-
dc.sourceinstacron:CONICET-
dc.subjectParallel Robot-
dc.subjectVisual Servoing-
dc.subjectRobot Ping- Pong Playing-
dc.subjectIngeniería de Sistemas y Comunicaciones-
dc.subjectIngeniería Eléctrica, Ingeniería Electrónica e Ingeniería de la Información-
dc.subjectINGENIERÍAS Y TECNOLOGÍAS-
dc.titleUsing a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball-
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/publishedVersion-
dc.typeinfo:ar-repo/semantics/articulo-
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