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dc.provenanceComisión de Investigaciones Científicas-
dc.contributorKuz, Antonieta-
dc.contributorFalco, Mariana-
dc.contributorGiandini, Roxana Silvia-
dc.creatorKuz, Antonieta-
dc.creatorFalco, Mariana-
dc.creatorGiandini, Roxana Silvia-
dc.date2017-09-
dc.date.accessioned2019-04-29T16:02:29Z-
dc.date.available2019-04-29T16:02:29Z-
dc.date.issued2017-09-
dc.identifierhttp://digital.cic.gba.gob.ar/handle/11746/6541-
dc.identifier.urihttp://rodna.bn.gov.ar:8080/jspui/handle/bnmm/307643-
dc.descriptionWe are in a time where trends and ICTs are capable of leading important educational changes and allowing an advance in flexible teaching environments, through innovation and collaboration between educational institutions. Teachers have a large number of technologies to use as an ally in the classroom, such as software agents in the teaching-learning process. The objective of this article is to make known the educational module Student Play that allows to establish interactive games with students to educate in values through conversational agents, and that is embedded in a web tool called Agent SocialMetric.-
dc.formatapplication/pdf-
dc.format7 p.-
dc.languageeng-
dc.rightsinfo:eu-repo/semantics/openAccess-
dc.rightsAttribution-ShareAlike 4.0 International (BY-SA 4.0)-
dc.sourcereponame:CIC Digital (CICBA)-
dc.sourceinstname:Comisión de Investigaciones Científicas de la Provincia de Buenos Aires-
dc.sourceinstacron:CICBA-
dc.source.urihttp://digital.cic.gba.gob.ar/handle/11746/6541-
dc.subjectCiencias de la Computación e Información-
dc.titleCombining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric-
dc.typeinfo:eu-repo/semantics/conferenceObject-
dc.typeinfo:eu-repo/semantics/publishedVersion-
dc.typeinfo:ar-repo/semantics/documentoDeConferencia-
Aparece en las colecciones: Comisión de Investigaciones Científicas de la Prov. de Buenos Aires

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